Dead Frontier 2 Map

Dead Frontier 2 Map 9,9/10 2144 reviews
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Outposts are a vital part of Dead Frontier 2. They offer trading posts, trainers and quests. They also serve as a safe zone where you can access menus and your inventory without being at risk. Below we’ll guide you through the locations of each outpost, their level requirements and what you can expect to find when you reach them. Update news for Dead Frontier: Source Version 2.0 with new weapons and new areas! Posted by Videowarrior on May 9th, 2013 So I haven't given you guys an update in a while, so I thought today I'd give you guys a list of things that have been done and fixed since version 1.6.

This is officially the most in-depth, updated, accurate and complete guide in the game. It's created and continuously updated by the best looting clan in the game:. According to the, this guide and DRLP thread are - by far - the most looked forward things in the game: distrust from mediocre rip-offs and imitations. This guide is the best for any kind of player, from the very new one to the endgame one.

It will take a long while to read it all, but i'm sure you want to be one of the  160,000+ players who became successful with it. Every information on this guide has been exhaustively and accurately tested by hand, to give you the most reliable and factual information possible and let you play at your maximum efficiency. Also see my  for answer to frequently asked questions. If you are unsure of what a term I used means, check the Terminology section at the bottom of the guide.

Also, you might have to reload this page multiple times before your PC is able to download all the images of the guide. Want to give your contribute? Copy this in your signature. Where you place your stats will have a MAJOR effect in your entire time here.

If you think you can place stats randomly and still be efficient you are wrong and will end up screwed. The following templates are the absolute best and most effective builds in the game, and will not only prevent you from being inefficient or impaired, but they will also maximize your efficiency and effectiveness.

Use  to make a preview of your build. The 'XX' value means 'dump stat', the least important stat in a build. Do your builds need GC stats?

I'd rather waste more points! This school of thinking is pretty common between bullheaded newbies and sadly it's the cancer of player helpers. If you only add the perfect stats, you will only have to find decent MCs (+7 crit and rest can be +4) for the build to work. You don't NEED +8s to work. So once you got those MCs (which is dead easy, I have them on my DFS alt after barely 3 days of playing with it casually) you just work your way up to +8s.

If you instead get everything with base stats. Well you don't get everything with base stats unless you are level 200, so you'll be lacking stats and you will be playing with a terrible, inefficient, impaired, handicapped guy for months. Even if you waste just a few points, you will need an expensive stat reset later or stick with a handicapped character.

Critical builds are the builds that require the least amount of stats to work, which means you can complete them sooner and generally have more stats to use. They are also cheaper to both achieve and maintain, which makes them them a very good choice for new characters or simply non-rich people.

They are not nearly as strong as Assault Builds or Hybrid Builds, but they can be a relief for your wallet. The best feature of Assault Builds is that most of them can be turned into Hybrid builds later by adding Strength, so if your goal is to achieve a fearsome hybrid this is where you should start from. Hybrid builds are more stats-hungry and expensive to both achieve and maintain compared to critical builds, and they have the same firepower as Critical Builds (unless you have a GAU).  The advantage of going Hybrid is being able to use 100 Strength Armors. They will make it way harder for you to go on low health since such armors are aimed to absorb all damage to durability to protect health (whereas non-strength armors balance half and half), protection you from low health.

Note: It's not a good idea to start your character as hybrid. To discover what are the best non-GAU pvp builds i crafted all the possible PvP builds and handed them to skilled players with the goal to win the weekly Top Player Killer title. The following 4 builds were the ones that gave the best results, killing multiple GAU-using competitors and winning the title with a large advantage. First off, not all weapons are efficient together, some are more efficient and some are inefficient (as in, they make you waste stats). Refer to this table to know what are good combinations and what are bad ones. I will now describe every weapon, and note the efficient sequence to use. Note: The 'Effective Weapon Sequence' is the best improvement sequence that allows you to skip over weak weapons and always have the best in your hands.

Note: Titanium Blades are still the best melee weapon you can get, even when compared to lvl 110 melee or Dusk melee. Here is why: 1) TBs one-crit every normal zombie and they hit twice per second, while all others only hit 1.5 or 1 time per second. 2) Reds take 2 crits from every knife including Dusk Kris so TBs are a better choice; very slow melee is instead pretty much on par with TBs, except that if you get 3 non-crits with a Razor you'll waste 3 seconds while if you get 3 non-crits with TBs you'll have wasted only 1.5 sec. 3) TBs have no proficiency requirement so you can use them along with 3 other weapons. 4) TBs are a lot cheaper than Nodachi and Dusk Razor to obtain. 5) TBs allow you to handle zeds much more easier than any other melee; 2 medium knockbacks per second are better than 1 big knockback per second when it comes to save yourself. 6) DPS is largerly irrelevant for Melee.

Cartography is something you get with time, but sharing loot routes and 'good' spots is still a good idea, isn't it? I suggest to avoid using strategies that may decrease your loot chances, which means: do not loot the same objects over and over.

Some may claim it works sometimes, but most times it just lead to decrease your loot chances. I think it's better to play the fair way. This is the full map by DRLP member Krn3ll: Michone made a flash interface for Krn3ll's Fairview map.

This interface makes it easier to keep track of your position. The swf can be downloaded. To make this work you must downlaod Krn3ll map, rename it as 'map.png' and then place it on the same folder as the swf.  Update your position on the map by clicking on the triangles around the central square.

(I do this during loading times.) Pressing the spacebar will turn on/off a menu in which you can jump to one of the outposts, or type in a set of coordinates and jump there. The 2 numbers near the central square are your present coordinates. Buildings will be added as soon as the interiors are created. The thing we call 'aggro' is just a script which acts depending on some actions, or depending on coded timers. Aggro is the level of zombie aggression toward you. You must know that aggro in 3D works very differently than it used to. We have 4 types of 'aggro': No aggro This is the basic situations we start with once we first go out of the outpost; zombies don't notice you unless you are nearby, and especially they don't search for you.

Unless zombies are searching you from farer than the usual distance where they start seeing you, you have no aggro at all. Hearing range aggro This is the kind of 'aggro' (actually it's not real aggro, but i'll explain that now) caused by Pistols and Rifles.

Basically, Pistols and Rifles don't cause aggro, but the zombies in your hearing range (usually your screen range or slightly more) will hear the shot and chase you. Sometimes it will take a single shot, sometimes you will be able to shoot 5-10 bullets before the zeds will hear and respond. To get rid of this just kill the zeds who have heard the shot(s) and aggro will go back to 'no aggro'. The aggro spike Aggro spikes will happen from time to time, no matter what you do; the game is made so that after a certain amount of time you get a 'panic moment'; you can recognize this easily because a bunch of zeds from off-screen will start to sprint at you quite fast, and even if you eliminate them with silent weaponry, more will come. Once you have cleared this spike, the aggro spike is over and the game is back to nominal aggro values (no aggro). High aggro This is caused by shooting Shotguns, MGs and Grenades, or revving Chainsaws.

Map

It works pretty much like the aggro spike, except it's not going to cease unless you move away from the zone or clear the aggro. This aggro tends to be a lot harder to get rid of; since you purposely raised the aggro, the game will most likely send you his worst. There are many rumors around about aggro whether or not affecting some specific things. First off Admin always negated aggro has any effect on loot rates. Loot rates are only increase depending by whether you have or not the Gold Membership, and only decrease if you loot the same zone over and over.

Aggro also used to be a requirement to spawn Behemots in 2D, but now bosses spawn randomly, indipendently. Each weapon draws different type and amount of aggro; we can't really tell by fact the amount, but we can definitely tell the type of aggro a weapon causes.  After extensive research with all of these weapons, here are the results: Leveling (or grinding) is another important part of the game. You already know how to level, but do you really know how to level  effectively?

Dead frontier 2 mapa

There are mainly 3 methods for leveling. Leveling with melee weapons is certainly the best for people without money, but it's also the slowest and riskier form of leveling in the game. All you have to do is go around for the map, preferably in the DR Zone, and kill with your melee weapon. Raising the aggro or not is up to you and your confidence/ability.

Leveling with guns is faster than melee, but it comes at a cost: ammo. But even guns are cheap if you use them correctly. What we want to use is a weapon with the highest damage per bullet, which results in more zeds killed per ammo box. The best weapons for this are Pistols, Rifles and Shotguns. In case you use Pistols or Rifles t's a good idea to have a loud weapon with you to cause aggro.

Grenades are super fast leveling. You will use the same method as guns, except this time we'll wait a big pack of zeds before grinding. Don't start shooting until many zeds are packed, to maximize DPS and bullet-efficiency. It's a good idea to always have max aggro: the more zeds you fight, the higher your dps and the better your bullet-efficiency. Here is a video showing how to grind: Excellent grinding spots will leave a player with an high level of safety while accomplishing his grinding sessions. Currently we have discovered this: As you can see it's pretty much impossible to get hit, while you can still shoot the hordes from safety.

To reach this Death Row gringing spot, go on the yellow mark shown in this map: If you need a grinding spot near Fort Pastor, this one is great: It's just north-east from Fort Pastor and allows you to be fully protected as they are not able to get in, while you are able to shoot at zeds coming from west and east. The Outpost Attack (abbreviated 'OA') is an event causing endless aggro outside of the outposts, and players can compete to defend it from the attack.

When an OA event started, you will see this flashing text in the outpost: And hear the sirens when outside. Unlike the 2D OA, this version happens multiple times per day. There are many contradicting speculations about the time delay between each OA and the duration of it; it's also most likely going to be rebalanced or overhauled soon. According to most people, it's hard to effectively take on the ferocious horde for non-endgame players so here are a few strategic spots you can take advantage of: Completing an Outpost Attack rewards some bonus exp. The exp bonus works this way: (how many zeds you have killed) multiplied by (X) X depends on the kind of victory you had. On the best victory scenarios X is 50, on the lowest it's 2. If you have gotten such a little bonus you most likely hit the worst condition with the multiplier being just x2.

The more zombies you kill, the higher the bonus: for this reason it is recommended to not prioritize high-health zeds but rather try to kill as many as possible. 2D missions are gone, this section will be updated once the 3D ones are added. What are speculations? Think when the first men saw thunders and shouted 'God!'

And later it revealed being an atmospheric phenomenon. Speculations work in the same way: one player is illused by something and start speculating about it making assumptions and try to get them accepted by the community. Never, EVER, believe to this stuff, unless it's confirmed by AdminPwn or mathematically proven by players. Blunts draw more aggro This is one of the oldest and classic speculations, which has been proved wrong by a player holding both a Katana and Battle Axe: after many days of testing he realized there was no difference between Bladed and Blunt weapons in aggro drawing.

Sledge Hammer has more knockback than Sabre I've proved with a video that they have the same knockback. Endurance makes you sprint longer While this wasn't true in 2D, not it is in 3D. Endurance gives 2 'hit points' for each point in the stats, and makes you sprint longer. The formula to find how much long it makes you sprint is (endurance-25)/6.1875+24 = sprint duration. Sprinting / using flashlight draws aggro Another odd myth.  Aggro only comes in the form of aggro spike, high aggro and hearing range aggro as explained in the aggro section of the guide, everything else is false. Rifles/Pistols cause aggro I think i shooted 2000 bullets and didn't manage to get aggro with either. They only draw the attention of the surrounding zeds, but do not cause aggro.

Level/Strength impacts damage output No, just no.  A lvl 1 does the same damage as a lvl 200 given they have the same weapons. Same goes with Strength: in this game Str is only a requirement to wear some weapons/armors. Going further northeast or southeast will automatically increase Aggro.

Deep zones have just more default zeds per screen, which leads people to think the aggro there is higher. Though, the aggro system is exactly the same.

Wiki damages are correct/incorrect. Wiki is written by players. The only trustable wiki writers are Tlim and Crynsos: everything else is, for the most part. Filled with roleplay bullshit, speculations and wrong informations. Always ask confirmation to me or Tlim/Crynsos before buying something from the wiki. Reloading the page / Connection Error impairs your loot chance Admin words: 'the only way to impair your looting chances is to loot the same place over and over'.

Everything outside this is a speculation. Aggro/Being low health increases loot chances Admin always denied this and people should stop speculating around this after 2 years it's been said to be false. In that spot you get different loot compared to that other spot Every territory has its own loot table, meaning that -anywhere- in the said zone, and from -any kind of lootable- you have the same chance to find the same things. Every object in a said territory shares the same loot tables with all the other objects in that territory. The Helicopter has more loot chance As said above, the heli's loot only depends on the place it's in and the chance is the same as any other lootable of that territory. Melee draws a slight amount of aggro No, melee is completely silent.

^ This post (along with many others Admin made in the past) invalidates -any- 'loot theory'. Loot is not affected by anything beside GM. In this section i will lead you through the wonderful world of the hybrid build. An hybrid build needs lot of patience and precision, but the results are epic. Let's start with the pros and the cons:. Very good for looting.

You can use silent weapons to loot in normal situations and pull out the heavy guns during aggro spikes and boss fights. Very good for grinding. You can still use your Pistol/Rifle to grind, and nades aswell.

Very good for DR. You can have the same weapons as a Strength build which means damage (HMGs) and knockback (shotgun), plus you can wear the best armor. Not hard to maintain compared to a pure Strength build. You still have your good low cost silent weapon so in case you go broke on money you can still grind and loot. Extremely versatile. Extremely high damage.

Wide range of weapon choice. It's a bad thing to start off with an hybrid build due to stats and cost of the weapons/armors/bullets so you'll have to reset to this later. Stats hungry. Not good for pvp until high levels. You need good MC stats.The best main weapons are Alpha Bull/475 Magnum and Enforcer.

We don't use Rifles because they require 100 critical for 80% critical chance and it would be a major waste of stats in a build that's already stats-hungry. These silent weapons grant you the ability to quickly eliminate zombies without drawing too aggro.

If you have access to Dusk shop the Dusk Carbine is surely the best of all them, but the Dusk Enforcer is a good choice if you don't want to use ammo and save inventory slots. Heavy Machine Guns.

An hybrid build without an HMG is most likely not going to be able to hold the worst situations because Shotguns have lesser crowd control. You can hold difficult positions with it, and kill very fast. Of course this will be replaced by the Vulcan once you'll have the cash. Some players prefer an AA-12 in this slot, as it uses less ammo; keep in mind though, the AA-12 has less control due to the Vulcan, so make your decision wisely: expensive full godmode or semi-cheap semi-godmode?

You can decide between Melee and Grenade Launchers, but Shotguns make a good third weapon if you have HMGs already. Melee is useful because killing with it does not increase aggro and it doesn't require bullets.

The best melee weapon choice is Dusk Razor, but if you don't have access to Dusk shop then your best bet are the Titanium Blades/Wakizashi/Nodachi. If you instead decided to go with GLs, assuming you have 108 reloading any GL beside the M79 works good for grinding.

For grinding with nades keep in mind you will need 80 total accuracy. To be effective you need the following base stats: 100 Strength High-end HMGs/Shotguns and Armors require 100 Str.

XX Endurance Any point left once the other stats are done. 76-100 Agility i recommend 100 base, because 124 agility avoids you hits and the boredom of walking and lets you walk in the city faster thus wasting less time per loot route.

25-56 Accuracy As i said Accuracy shouldn't be raised at all unless you use grenades which need a solid 56 base accuracy for all-round efficiency. 56 Critical You will need 80 total critical for your Pistol so 56 base is the key number here. 84 Reloading Reloading at 84 (108 total) will grant you instant reloading for every weapon usable in this build beside HMGs, but those don't really need it due to big clip size. The Assault Build is a completely new type of build Admin made viable through buffing Assault Rifles. This build requires very few stats and grants a strong dps and medium armor. Very good for looting. Very good for grinding.

Requires very few stats. Very versatile. Expensive ammo. Average DPS, low knockback.

Not good for pvp until transformed into an hybrid.The best main weapons are Alpha Bull/475 Magnum and Enforcer. We don't use Rifles because they require 100 critical for 80% critical chance and it would be a major waste of stats in a build that's already stats-hungry. These silent weapons grant you the ability to quickly eliminate zombies without drawing too aggro.

If you have access to Dusk shop the Dusk Carbine is surely the best of all them, but the Dusk Enforcer is a good choice if you don't want to use ammo and save inventory slots. Assault Rifles will be your backup weapons. They are decent now, pretty much like the 'old' version of the M60. The usage of Rifle ammo is compensated by high dps and knockback, allowing you to control crowds and get out of bad situations. You can decide between Melee and Grenade Launchers, but Shotguns make a good third weapon if you have HMGs already.

Melee is useful because killing with it does not increase aggro and it doesn't require bullets. The best melee weapon choice is Dusk Razor, but if you don't have access to Dusk shop then your best bet are the Titanium Blades/Wakizashi/Nodachi. If you instead decided to go with GLs, assuming you have 108 reloading any GL beside the M79 works good for grinding. For grinding with nades keep in mind you will need 80 total accuracy. To be effective you need the following base stats: 60 Strength High-end Assault Rifles require 60 Strength.

XX Endurance Any point left once the other stats are done. 76-100 Agility i recommend 100 because 124 agility avoids you hits and the boredom of walking and lets you walk in the city faster thus wasting less time per loot route. 56 Accuracy 80 total accuracy is pretty much a requirement for Assault Rifles to hit efficiently. 56 Critical You will need 80 total critical for your Pistol so 56 base is the key number here. 84 Reloading Reloading at 84 (108 total) will grant you instant reloading for every weapon usable in this build beside HMGs, but those don't really need it due to big clip size.

The critical build, albeit not nearly as strong as the Hybrid builds, is a cheap and efficient build that can get things done decently while not being a problem for your wallet. It grants you good DPS and cheap looting at low cost. Very good for looting. You can use silent weapons to loot in normal situations and pull out the SMG/Nades during aggro spikes and boss fights. Very good for grinding. You can still use your Pistol/Rifle to grind, and nades aswell.

Very good for DR. It's efficient in any situation. Cheap to both achieve and maintain.

Stat-saving. High endurance means longer sprinting.

Lacks Strength armors; less protection and more neros used. Not good for pvp. Needs good Critical MCs due to SMG's reliance on Critical.The best main weapons are Alpha Bull, Enforcer, VSS or Rebellion. These silent weapons grant you the ability to quickly eliminate zombies without drawing too much aggro. If you have access to Dusk shop the Enforcer/Carbine is surely the best of all them. If you haven't, then it's a toss up between the Bull, 577 Rex and 475 Magnum. Alpha Bull has very tiny clip size and is also less accurate than Rifles, but it supports 800 bullets per box and has more knockback.

577 Rex has a large clip size making it less reloading-dependant and more reliable on low health, has 127 DPS, is more accurate than Bull but it only supports 600 bullets per box and has less knockback; it also shoots slower. The 475 Magnum has 125 DPS, 2 shots per second, decent clip size but uses much more ammo than the other alternatives. Their critical requirement doesn't really matter because in a critical build you're gonna raise your crit to 124 anyway.

Certainly SMGs. To work as intended it requires 124 critical, less than that and you're impairing your dps. You can hold difficult positions with it, and kill very fast. You can decide between Melee, Chainsaws and Grenade Launchers. Melee is useful because killing with it does not increase aggro and it doesn't require bullets. The best melee weapon choice is Dusk Razor, but if you don't have access to Dusk shop then your best bet are the Titanium Blades/Wakizashi/Nodachi.

As for Chainsaws they grant a reliable shield and high DPS at no cost, but they are risky; in this case go for the Steel 090. If you instead decided to go with GLs, assuming you have 108 reloading any GL beside the M79 works good for grinding. For grinding with nades keep in mind you will need 80 total accuracy. To be effective you need the following base stats: 30 Strength The Criss Victor/Dusk SMG requires 30 Str so we have to waste those 5 points.

XX Endurance Every point left once other stats are done. 76-100 Agility i recommend 100 because 124 agility avoids you hits and the boredom of walking and makes your loot routes less time-consuming. 25-56 Accuracy If your build contains Grenades you will need 56 base accuracy, else 25 is enough (aka don't put any point in it with stats, just MCs). 100 Critical You need 100 base critical and a total of 124 for SMGs to do max dps. 67-84 Reloading If you don't have the Enforcer you will need 84 (108 total) to give your VSS/Bull instant reloading, BUT if you have it. You can save 17 stats!

Yeah, because the Enforcer and Criss/Dusk SMG only require 67 (91 total) reloading for instant. If you are making a new character or are low level you want to know what to raise first and what to raise later. This i find to be the best order: - Get 30 Strength asap, to equip the dilmar and get aggro during the low levels.

Get 100 critical, in any case. Get 76-100 agility, so that you can start looting effectively very soon. Get 25-56 accuracy; to hit stuff efficiently. Get 67-84 reloading for instant.

The strength build is an horrible build for everything in PvE. The best way to definite it is: an hybrid build without silent weaponry. No silent weaponry means you'll loot with max aggro, most likely the worst nightmare of every survivor without a credit card. If this build is inefficient for looting, why are you telling us about it Raven? Because it's the best build to PvP with (except an hybrid build on a lvl 100+ stat-boostingcharacter) due to the fact by skipping agility and critical you can max endurance and accuracy sooner. Very good for PvP.

Max Endurance plus Strength armors gives you the largest 'defense' a character can achieve in the game. Max Accuracy means top DPS. Horrible - almost a joke - for looting due to complete lack of silent weaponry. Expensive to achieve and maintain. Limited to PvP.The best PvP main weapons are Shotguns. If you have a GAU you'll most likely use just that for pvp, else your best bet will be either the Dusk Striker or the AA-12. The choice between the two is subjective; with high PC specs and fast internet connection you can take the Striker for slower but harder punch, but if you are a bad aimer or have slow PC/Internet the AA-12's 3 shots per second are more reliable.

Definitely the Vulcan, or if you can access it, the GAU. If you have one, or manage to borrow one, it's the highest dps weapon to use in PvP and with 124 accuracy it will tear through enemies easily. Vulcan is the exact copy but the DPS is halved (still exceptionally high). Keep in mind, miniguns shoot 3 bullets per shot and all of the 3 bullets can critical; that means when your build is done you should raise critical to give the GAU an even higher dps. Grenade Launchers.

The ability to shoot over objects makes this weapon invaluable at PvP, you can easily hide between an object such as a car/truck and hurl nades in your opponent's face without risk. To be effective you need the following base stats: 100 Strength To wear the best armor and HMGs/Shotguns. 100 Endurance Max health is mandatory in PvP. 76-100 Agility Mandatory to chase people running from the Arena or run to a cover. 100 Accuracy Every gun should be at its maximum accuracy to PvP. 25-XX Critical If you have a Minigun it's a nice dump stat for dps. 84 Reloading The perfect number for this build.

I won't list the priority since if you want to pvp you'll need to have money and levels in the first place so this build would come right after a stat reset. The Elite Shop is a shop that you can unlock by becoming either the Weekly Top Survivor or the Weekly Top Player Killer. These titles are hard to earn most weeks, because other players want the equipment too so there will most likely be always competition, unless you're lucky enough to find the so-called 'dead week'. Once you win, this message will appear above the outpost (even in Player Outposts): Here is the gear you can buy: My recommendations is to buy: The Dusk Enforcer It doesn't matter what build are you on or whatever, the Enforcer has unlimited ammo which saves you money and inventory space, decent DPS, and it fits very well into Hybrid builds due to the cheap 80 critical requirement. What more do you want? The Dusk Reactive This is the best armor you can obtain in the game. It's so powerful that a GC Dusk Reactive can make you last a lot before critical health even with no Endurance added at all with stats.

The Dusk Razor Despite people complaining that melee sucks etc, the Dusk Razor is quite powerful. Melee is the only weapon that can safely kill without drawing -any- form of aggro, and this is the best of the category so there is really no point in leaving it there. The Dusk Striker 160 DPS on a 2 shots per second shotgun is quite astonishing. Such an item is extremely good for both PvE and PvP, no reason to not get it. The Dusk Carbine A Rifle with 133 DPS could be your best silent looting weapon or your best long-ranged PvP weapon.

The Dusk Launcher Albeit not mandatory, it's the highest DPS weapon in the game when used on 15 zombies packed, allowing you to use the best grinding tool in DF. The other weapons are not mandatory, SMG and Saw are crit build stuff (though the Saw can be quite good in melee range PvP), so you don't really have to struggle yourself to get them. Becoming the Weekly Top Survivor (abbreviated 'TS') is one of the two ways to access the Elite Shop.

The main goal is to achieve more exp than any other player for that week without dying. Yes, without dying. If you die, all the exp you gained doesn't count toward the title and you have to start over again.

Note: You don't need a GAU to win TS.  While this title is harder to get compared to TPK, and requires more money, you have some advantages over it: 1. You don't need to buy a GAU and Reactive XT or have them rent you from someone. You can do it all on your own, as i did myself, and you don't need any support if you know what you're doing. You get a shitload of levels = more stats and proficiency. If you are a Roleplay Class and/or have GM you're advantaged above who doesn't. You don't need to be in American time zone to face opponents, you can freely grind according to your own time zone. There are two variables in TS: Time and Money.

The methods vary on depending on these. 'I have money but few time' You have money so you can afford a Grenade Launcher with either Ghost Ammo or a shitload of Grenades. This is the easiest way to win TS, and the most expensive. Even if you don't have much time, you'll kill 2-3-4 times faster than others so you'll make up for the time you lose.

Be sure to have 100 Accuracy and 108 reloading. 'I have a lot of time, but i'm not rich' You don't need to be rich to win TS: i for one have won it with a Bull while fighting against 2 GAU users which were obviously richer than me. The best weapon is definitely the Steel 090: it deals high dps and it doesn't even require ammo. If you don't want to use the Steel 090 you can use either Pistols or Rifles, you won't spend a lot of ammo and achieve a good amount of exp. Shotguns are not very recommended for cheapos as they kill slowly and use a lot of ammo. 'I have both time and money' Just use Grenades until your bank is empty.

Be sure to have 100 Accuracy and 108 reloading. Obviously you have to stock up on food, barricading material and ammo, feel free to fill both your storage, inventory and selling list. So, now that you understood the theory and made decisions, here is the practice. Now that you've chosen your method and got what you need, it's time to go. If you are using Grenades Go one block away from FP and find an open area, without many obstruction; you will need free space. Alternatively find a spot where you can nade zeds without them hitting you.

Get aggro and when the zeds swarm you, start circling them and shoot grenades in the middle, sprinting whenever they start their attack animation. Be sure to stay away from Tendrils and try to use your bullets on big crowds, avoid using them to kill 2-3 zeds but switch to another weapon in that case.

If you are using the Steel 090 Find a zone with a tight entrance and stick the Steel 090 in the entrance and destroy everything that gets in, paying attention to Tendrils and watching out for possible Titans. Ranged zombies can be a problem; make sure you have a 'Plan B' in case you have to move awar from there. Alternatively you can circle zombies and let them be destroyed by the saw. If you are using Pistols or Rifles Pretty much the same as the grenade method, get aggro and clear it with your Pistol/Rifle, prioritizing Tendrils/Spiders to avoid getting hit.

The Outpost Attack Doing the OA is indeed fundamental for winning TS. To clear the OA efficiently you need either a GAU or a grenade launcher of any kind (the PAW-20 is much better than all nade launchers you can use this far). Be sure not to die! Use the safe spots listed in the guide because if you die you will have to do it all over.

Becoming the Weekly Top Player Killer (abbreviated 'TPK') is one of the two way to access the Elite Shop. The main goal is to get more pvp points than all the other players competing.

Dying gives you a PvP Death Penalty (explained on page one) which is less harsh than the PvE one. You have some advantages over TS: 1. PvPing is a lot less boring than grinding. If you die nothing happens, so you don't have to worry about that.

You don't need a lot of money, especially if you stocked up on meds/food and ammo before starting. You can actually prevent your competitors from winning by simply killing them as soon as they enter a room and preventing them to play and thus getting points, while on TS you have no way to impair the others. Before venturing into TPK you should plan what build you are going to use and stock supplies for the week. I suggest stocking on nero and have money for repairs and use one of the 4 top pvp builds listed on page 2.

Here are the tactics to win pvp. First off always have your volume up, possibly use headphones, because when you shoot you can hear the 'splat' noise that bullets make when they hit a player, so you know where they are even if they are off-screen. Against lower level/geared players They can be killed in 1-2 seconds, so they are pretty much free points. But they are also like mice: they are all ok and stuff until they see a GAU or get on low health at which point they usually log-off. The trick is to avoid using a GAU and trying to kill them fast without leaving them escape to prevent them to log out and don't get any points. Against Snipers These weapons are sniping weapons, meaning they can take you out from afar and they pack a big punch.

Since you can hardly dodge their shots if they are good aimers, the trick is to deal more dps than they do; ripping them with a Grinder or close-up with a Corpse Blaster/GAU are common strategies against snipers. Hurling grenades from behind a cover could also be a nice strategy here. Against Pure Strength While shotguns are quite deadly in closed range and have a chance to kill you even with a GAU if you're close enough, from range they are quite bad. Shotguns rely on multiple pellets do deal their dps, and those pellets spread more and more the farer you are. If you keep distance it's like they are shooting you with a Benelli M1. If you also make unpredictable movements, it's like they're throwing pen knifes at you.

To beat them you either exploit their usually low agility to catch up and thear them apart with a Grinder, or use a sniping weapon or use grenades from behind a cover (watch out tho, they usually have nades too). Against a GAU+XT combo Even though the GAU has huge dps, its accuracy is horrible even at 124 accuracy. I don't recommend going close to give him more accuracy and eat 500 dps, you should either force him to switch weapons with the grenade tactics or snipe him from afar. Against Void Armor This credit card armor has 85% damage reduction and 300 durability. It is much better than your XT, so be ready for a long, exhaustive fight. Depending on the weapon thye carry you should use different tactics, but they usually carry a GAU so you know what to do.

The Arena is a place located in the outposts where players can enjoy PvP for free; infact your health and armor are restored if you exit the arena or if you die. You won't get any PvP points for killing, since this feature is merely for fun and action. The arena is shaped like a maze: there are a few objects to take cover, such as flaming barrels and boxes, but for the most part you are going to PvP openly; this is a great thing as Inner City allows a lot of cheating and exploiting. For this reason, in this place skill matters, not levels. Gear still matters (especially armors) but to a lesser extent. As you can see here: A lvl 88 skilled player can easily kill a lvl 190 credit card nub and come out Healthy/Damaged.

Overall, it's a good place to have fun without worrying about DF's the sims-like mechanics. I'll list the damage per second (abbreviated 'DPS') of every weapon so you can see the average damage that every weapon deals and understand the differences. Note that DPS is one of the most important factors when evaluating weaponry. Note: Some weapons deal different damage in PvP.  Melee deals 3x DPS, Chainsaws 2x and guns half. Some people say the Marketplace is a big part of DF, some say it's merely a place to dump your items for money. Depending on the type of player you are, you can make different things with it.

Selling is the basic way to get rid of an item in exchange of money. It is important to know the common terminology used in Dead Frontier; most people will frequently use these words and even this guide contains them. If you are unhappy with the current keys or you have some impairment which doesn't allow you to play comfortably, there is a software to change the keybinds when using DF.

You can find the software. Sometimes alts can be useful, but keep in mind that their usefullness is limited so don't rely on them too much. Looting Alt A looting alt is an alt you use for making money as a newbie, then as you grow up you won't need it anymore since you'll be able to loot DR effectively with your main. All you need is: - 2 pen knives or baseball bats and a Sabre: it's important for all of them to have minimum +6 critical - A sports armor with a minimum of 18/18 stats - A lvl 16 Athlete with 60 base critical and 90 base agility This should cost about 20k in total, not much.

This character is basically a very cheap DR looter. All you have to do is taking barricading material and a hammer, then go in DR (or deep longarm zone if unconfident) and loot. To loot, search every corpse on the street then loot the buildings (try to skip multi-floor buildings or tight buildings), then go to the next street and do the same. If aggro gets high just change screen/go inventory/map etc. Keep in mind, this is not even 1/100 as effective as looting with a proper character, but only for newbies to gather some money. Selling Alt It's good to have a selling alt of about lvl 20 to sell your stuff at outpost so you can trade him everything and go back in the city with your main/looting alt. Money-making Alt Doctors and Engineers are the best money makers of DF, you just need to level them to 45 and put their services on, feeding them constantly, and get a good income of money.

Dead Frontier Hospital Location

Production alts can do this as well, but they make a lot less money. The current GM benefits are the following: Many players wonder if getting a GM is worth it and how exactly the 'Massively increased loot rates' statement actually works in the game.