Fallout 4 Perk Overhaul

Fallout 4 Perk Overhaul 5,7/10 1142 reviews
  1. Fallout 4 Perk Overhaul Mod
  2. Fallout 4 Skills Mod
Overhaul

Hi there,Link to Video on youtube I made for this discussionI've played a lot of Fallout 4, about 200 hours on Xbox One and now about 50 on PC. I love the game but there are just some things that really bother me. I'm looking to find like minded individuals who want to collaborate with me on creating a well rounded and diverse overhaul of the weapon system including crafting and the perk system.I found that it was very difficult not to diversify, it's hard to create your individuality with the perk system as there are so many split requirements. I'd like to also add or revamp current perks. So for example sneaking and pickpocketing become a viable option. I find that currently sneak is only good for multipliers on your attacks, which makes no sense. It should be that the characters around who ever is shot just can't tell where you are.

Best overhaul mod? Played through vanilla campaign 4 times already, don't want to repeat the same thing again on the new playthrough. Is there some mod that will make the experience different? A list of all S.P.E.C.I.A.L. Ovidiu lipan tandarica si stelu enache album download free. Perk and rank ID codes from Fallout 4 and its add-ons (Nuka-World, Automatron and Far Harbor).

Fallout

I loved skyrim because of the ability to steal, I'd like to add that into fallout 4, maybe characters carry slightly more caps or the odd expensive item. There's many things I'd like to do, and I've created many charts going over weapon damages and also the perk system.I feel having multiple people's opinions though is very important as the game is played by more than just myself.So if you're interested in collaborating or discussing this with me, shoot me a message. Or if you just have an opinion and would like to see something changed in the game please make a comment below.Thanks in advance, I'm hopeful that shortly after the GECK releases we'll have a mod to help everyone enjoy the game more.

Fallout 4 Perk Overhaul Mod

Actually surprised at the lack of critics I´m having, used to point out balancing issues en masse or the ideas is only beneficial to one type which in turn also makes it less balanced;-)But here are a few things, both that I liked and disliked along with a few suggestions.Lower amount of ammo: I always thought it odd aswell that the wasteland was littered so much with ammo for the different guns, like vault only having the ammo in the gun and perhaps a small cache of bullets somewhere, like you said. Enough to shoot the roaches, but not enough to really make much of a difference in the wild.However one issue with this, both for gameplay and realism. Any raider and so on would likely have some spare ammo for any firefight so nerfing it too much will make it odd aswell so might only be nerfing in loot crates that should be done, unless it´s a special place.Secondly, since ammo is more scarce perhaps damage should be put up just a wee bit more compared to survival, or at least increase limb damage (decrease cripling hp).

First I'd like to thank you for your very thorough reply!I agree there should be less ammo in the game, the goal would be to make very few bad guys bullet sponges, a well placed shot to the head should kill almost anyone other than someone in full heavy armour or a creature/boss of some sort. Yes even a gun with the same caliber can do different damages, that's based on barrel more than anything else, how tight the barrel is to the bullet(pressure build up) Rifling (creates spin thus better velocity/trajectory/range) and length (allows for pressure to stay behind the bullet longer).

So a rifle that is.38 would do more damage than a pistol that is.38. But two pistols aka the 10mm and the deliverer - shouldn't vary by the 7 points meaning 30% difference. I'd like it to be that having a variety of weapons on you is wise, rather than just one because you have a crap ton of ammo, will always find ammo and so on. Also would like it so that theoretically a pipe pistol can kill a boss with well placed shots at end game, boss will most likely kill you first though.

I like the idea of crippling limbs being more valuable, for example yesterday I used V.A.T.S to put 3 shots into a raiders arm, not only did he not die he still used that arm to shoot a gun with. In my mind either he should drop the gun, or his aim should be abysmal. Or shooting a leg slows an enemy, or you see someone has heavy armour on so you shoot where they're unprotected.

Fallout 4 Skills Mod

Having the multiplier vs increase in skill just means that you can only get an advantage from the perk during sneaking for example, where as an all around skill increase is useful period - which in reality is how it would work. How can sneak then benefit a stealthy player - well your aim can be less wobly, because you're lower to the ground with a better stance, your hold breath can last longer, and when you do fire they have drastically reduced chance of knowing you did shoot. That sounds like an advantage to me.Currently I've been adding additional requirements for all perks.So it's no longer level based, but something like Big Leagues(which I've merged iron fist with) requires a low amount of agility to use, as you're not only strong you're faster as well as endurance. So it's no longer just oh i've leveled up, but if you want to take a certain route you need to be well rounded in anything you'd need.Perceptions Demolition Expert for example is tricky, I feel you need intelligence to make bombs/explosives, you also need some luck in not killing yourself lol.Heavy weapons, needs strength, endurance, and so on.What are your thoughts on what I've mentioned so far?.

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