Dark Souls Sif Theme
Only content directly related to Dark Souls 1 belongs in /r/DarkSouls. Fan Art Sif, Great Grey Wolf Theme Metal Cover (self.darksouls) submitted 4 years ago. Dark souls: Artorias and Sif, handmade poster. By wassabiPie Sep 23 2016. Artorias and Sif, ink handmade poster. My name is Alexandra, or Aleios, and im a freelance ink artist. Here is the Finall pice and progress ive made with this poster of the abysswalker artorias! Thank you for your support!
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So, I'm just finishing playing Dark Souls 3 after having played Dark Souls for the first time this summer, and I've been watching videos on its lore and such. Dark Souls 3 was a very fun and good game, I'm not here to complain about it at all, but it didn't make the same impression on me as Dark Souls. I think much of that reason is that, while the lore is certainly interesting, it lacks a central, cohesive theme.In Dark Souls 1, nearly every single NPC interaction, even your encounters with bosses and regular enemies, reinforce its primary theme of despair, and futility. NPCs become hollowed when they give up on their goals, and give in to despair. The game features a variety of NPC side quests, yet every single one - regardless of the choices you make throughout - ends in despair. Siegmeyer of Catarina is a character we save repeatedly. He either dies fighting for you, or lives to become hollowed after realizing his failures and giving in to despair, having to be killed by his own daughter.
Rhea is sent on a futile mission for the Rite of Kindling, betrayed by Patches and abandoned by her protector, Petrus, and she blames herself for the hollowing of her two friends. She is either killed by Petrus, or if you stop him, she is imprisoned in the Duke's Archives and hollows there, left for you to kill her. The Crestfallen Knight of Firelink Shrine has resolved to sarcasm and apathy despite the horrors of his world, which is all that prevents his falling to despair, until he does inevitably hollow and you are forced to kill him. Solaire, known for his cheerful and friendly attitude, devotes himself to his search for the sun. Yet, the sun he praises so much is merely an illusion of Gwyndolin. He finds himself far underground in Lost Izalith and goes mad after finding a creature he believes is his sun, and even the jovial Solaire falls to despair.
Even if you do save him and defeat Gwyn with him, he sacrifices himself to link the flame, which is tragic and futile in its own right (more on that later). Oscar saves us from the undead asylum, and finds purpose in his seeking of a prophecy about the undead curse. Yet he, too, falls to despair after realizing that we are the chosen undead, and he loses his purpose. Big Hat Logan is renowned as a hero for his vast wisdom. We can save him from imprisonment, yet his pursuit for knowledge ultimately leaves him insane, and he hollows.
Griggs of Vinheim, who reveres Logan and searches for him, also falls to despair and hollows once he finds him. Laurentius of the Great Swamp is initially saved by us, and sells us pyromancies in return. Yet after we reveal the location of the Daughter of Chaos he goes off in search of her and goes hollow in some manner, left for us to kill him.It's not just one or two NPCs with tragic ends; the theme of despair is absolutely prevalent throughout the various stories of Dark Souls.
And this fall to despair occurs no matter what decisions we make, contributing to the theme of futility. Even our main goal throughout the entire series - linking the fire - is completely futile.
We are only helping to prolong an era that is doomed to end regardless of our sacrifice. There is the alternate ending with Kaathe, but that is simply another side of the same coin, it will not lead to a better world.Even the bosses of the series contribute to its themes.
I found that with the majority of bosses, I couldn't genuinely bring myself to hate them, as you typically do with monsters in other games. Despite how horrible they might be, I couldn't help but feel sympathy for most of them, who - similar to undead trying not to go hollow - are only trying to fulfill their duties, however futile they might be. Pinwheel was punished by Nito for attempting to resurrect his wife and child, and grotesquely fused with them in one body. When we find him he is desperately attempting to reverse this and split his wife and child into their own bodies, but it's a futile effort that we end for good by killing him.
Artorias was a knight of Gwyn sent to fight to Abyss and rescue Princess Dusk. His battle against the Abyss was an honorable - yet futile - aspiration. He fails and is swallowed by the Abyss, his last action being to protect Sif. We are the ones who save Sif from the Abyss, and meet him again in the graveyard protecting Artorias. Sif recognizes us as his savior and friend, yet is duty bound to fight us to prevent us from taking the Covenant of Artorias and enter the Abyss, as Sif fears we will be corrupted just as his previous master was.
The Crossbreed Priscilla isn't even hostile initially. She resides in the Painted World of Ariamis and tries to maintain it as a peaceful refuge from the horrors of the outside world, yet we shatter this peace to pursue our own goals. Gwyn is the final enemy of Dark Souls, yet even he can be understood. His Age of Fire was genuinely great - ending the eternal and essentially lifeless reign of stone dragons - and his fear of the abyss understandable.
He may have doomed humanity to a horrible fate, but this wasn't out of malice; he considered it a necessary sacrifice for his world to exist. He believes in his world so much that he sacrifices himself to preserve it, if even for just a little bit longer. And in the same vein, we can sympathize with those who simply served Gwyn: Gwyndolin, Ornstein and Smough, Gwynevere, even the Asylum Demon.
The Witch of Izalith and Nito are also essentially supporting Gwyn's age of fire, with the Witch attempting to preserve the first flame, and Nito maintaining the temporary nature of life, a vital aspect of what makes life great. The Witch's failure lead to the grotesque and chaotic Bed of Chaos, Ceaseless Discharge, Quelagg, and Quelann.The fact is, most of these bosses aren't inherently evil beings. It's necessary for us to kill them, and they are duty bound to fight us, but neither combatant can truly be happy with the victory.
Gwyn's Theme Dark Souls 3
We are fighting each other, each in pursuit of our own futile quests to prevent us from falling into despair.Dark Souls is brilliant in that it reinforces its central themes constantly through nearly every important character in the game, which is what leads to such a cohesive theme. The genius level design of the game also contributes to this cohesion, by having a world that is so beautifully interwoven, the entire map just feels perfect and complete. The actual game mechanics in fighting and leveling are definitely vital to what makes the game fun, but its these other aspects that, to me, caused Dark Souls to be far greater than either of its predecessors, and truly greater than any other game I've played, I believe. It's put together extremely well all throughout, and its the kind of game that you know is something incredibly special as you're playing through it. SPOILER.
Dark Souls Sif Theme Park
The grey morality in DS is great, but the game has massive ludonarrative dissonance when it comes to translating those themes to actual gameplay.One of the best things about DS is that you can actually make mistakes and feel like a jerk about it. Kicked Seigmeyer off a cliff because you were careless? That's on you. That makes you more invested in the characters and story because they feel like real people. If you save them you feel like you're actually saving them and not just checking a box to get a reward.But the bosses the game treats like generic RPG baddies. There's so much deep lore behind the bosses, but you have to run up to them and mash attack regardless of what you've learned about them. You can save Sif in the past and (after an admittedly sad cutscene) still need to slash him to bits.
You have to kill Priscilla and ruthlessly burn off her tail with a human blowtorch if you want all the achievements. There are some bosses where having to kill them makes total sense, like Seath in his madness or Artorias being overtaken by Abyss, but it would be so much more Dark Souls if there were ways to get around some of the bosses if you paid close attention to lore.
It's not ludonarrative dissonance that Sif refuses to hand over Artorias' ring, so you must fight him. The whole point is thathe saw what happened to his master when trying to fight The Abyss and he won't let you suffer the same end even if it means killing you again and again, just like you released Artorias from his fate.Priscilla is the one boss you explicitly are given the option to fight or not to fight. Achievements are not the game, they're just metarewards tacked on because devs think every game has to have them these days. You have to kill Priscilla and ruthlessly burn off her tail with a human blowtorch if you want all the achievements.Sure, if you want all achievements.
Dark Souls Wiki
But you can spare Priscilla, so it's not like the game is forcing you to be a jerk in this case. That's your choice if you decide you want to get the achievement. The only bosses you have to kill are the ones who are in your way, or who have something you need.
You have to kill Sif because he has the Covenant of Artorias and he won't let you have it even if you befriended him because he doesn't want you to jump into the Abyss like his master did and go mad.
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